Character/Scene artist
October 7, 2015 7:05 AM
Airships: Conquer the Skies is an indie game currently under development and in early access. It's a steampunk real-time strategy game where you build airships out of components and fight with them.
At this point in the development, I need a graphical artist to complement my work on the game. While I can produce pixel art for the in-game graphics, I can't create high-quality character portraits or complex scenes. This is where you come in.
What I need from you:
What I don't need from you:
What I'm offering is your choice of:
You will also be listed as an artist in the game credits.
Selection criteria:
Legal details:
Interested? Contact me with samples of your work, your preferred form of compensation/rates, and some general info about yourself.
payscale: 10% rev-share or your standard rates
job type: contract
At this point in the development, I need a graphical artist to complement my work on the game. While I can produce pixel art for the in-game graphics, I can't create high-quality character portraits or complex scenes. This is where you come in.
What I need from you:
- Character portraits as well as larger scenes of airship battles.
- Ability to work within an existing colour scheme and mesh with the existing aesthetic.
- Reliability and commitment to the project. I expect that the project needs graphics at various points over the next 9 months. This doesn't mean I need you anything like full-time on this, but I need you to not leave partway through. For the game to look good, it needs a consistent art style coming from one person, so switching artists halfway would be a big setback.
What I don't need from you:
- In-game pixel art, animations or 3D work.
- Super-fast turnaround. Taking a few weeks for a piece of art is fine, taking a few months isn't.
What I'm offering is your choice of:
- Per-piece payment at your stated rates.
- 10% revenue share on all future sales of the game. (Revenue here means money from sales after Steam/other portals take their cut, but before anything else like taxes or other payments. The game has so far sold several thousand copies, and I very much expect it will sell at least several thousand more.)
You will also be listed as an artist in the game credits.
Selection criteria:
- Quality of art / art style.
- Track record of delivering for other projects, games or otherwise.
Legal details:
- This is a freelancer-customer arrangement and not an employee-employer arrangement. You are responsible for taxes and insurance required by your place of residence.
- As work-for-hire, the copyright of the created artwork is assigned to me.
- I am happy to hire people of any background - nationality, ethnicity, gender, etc.
Interested? Contact me with samples of your work, your preferred form of compensation/rates, and some general info about yourself.
payscale: 10% rev-share or your standard rates
job type: contract