Development of 3D Coordinate Transformation Math
April 17, 2019 11:07 AM

Hi. I need someone familiar with 3D hybrid Cartesian/polar/cylindrical/spherical coordinate systems and transformation math who can help me develop an idea for a new twist on an old industrial technology. I see this project unfolding in two phases:

1) Baseline coordinate transformation equations and their inverses, including projection of rotating vectors in space and time ...
2) Adding polynomial error corrections and their inverses

Possible 3rd phase: Numerical methods considerations, depending on how far I decide to go with this.

This is a non-defense-sector application. NDA will be required. Work from home.

payscale: Negotiable
job type: contract
posted by ZenMasterThis to Architect/Engineer/CAD 1 user marked this as a favorite

« Older Cartoon artist wanted... Gift certificate from Berkeley... Newer »