iOS/Android Developer for Real-World Location-Based Games
July 19, 2012 6:38 AM
We're developers and co-creators of Zombies, Run!, a running game and audio adventure that melds GPS and accelerometer data with an epic story and fantastic gameplay. With over 100,000+ sales on iOS, Android, and Windows Phone and a pricetag of $7.99, it's the most successful smartphone fitness game in the world.
We want developers who can help make Zombies, Run! even better by using the latest software and hardware features in iOS and Android - and who can help think up entirely new game concepts that use smartphones and other wearable devices and computers in novel ways.
In other words, we want your help to make the games of the future.
What's working at Six to Start like?
Requirements:
Nice-to-haves include:
Before we made Zombies, Run!, we didn't have any iOS or Android experience - we taught ourselves in the process (we were web devs with previous experience in Python and C). Our philosophy is that good developers are able to learn new languages quickly - that's why we don't require iOS or Android experience for this job, and why we welcome developers who have an equally strong passion for learning.
About Six to Start
Six to Start creates games and interactive experiences for smartphones, the web, and the real world. We've won a whole host of awards including SXSW Best of Show and Best Game, and before making Zombies, Run!, we worked on major projects for the BBC, Channel 4, Disney Imagineering (the guys who make all the insanely cool stuff), Microsoft, and the British Museum.
We're profitable, bootstrapped, and expanding rapidly. No need to worry about funding here.
We're offering a competitive salary and the chance to make games that will be remembered by hundreds of thousands of people decades from now.
payscale: Competitive
job type: full-time
We want developers who can help make Zombies, Run! even better by using the latest software and hardware features in iOS and Android - and who can help think up entirely new game concepts that use smartphones and other wearable devices and computers in novel ways.
In other words, we want your help to make the games of the future.
What's working at Six to Start like?
- You get to talk directly to everyone who makes the game - we're a small team of six right now, and decisions get made quickly.
- You get the hardware and software you need; we're an Apple shop and everyone has an extra display.
- We're flexible on hours and on occasionally working from home.
We've got a laid-back atmosphere - we have an hour for lunch and we regularly go out on funded lunches, dinners, cinema trips, and more. - You get real responsibility and public credit for the work we do. We're regularly invited to speak at conferences around the world and it's important that our developers take advantage of these opportunities.
Requirements:
- We need you to show us something you have coded. It doesn’t need to be a game, it doesn’t need to have graphics, it doesn’t even have to have zombies, it just needs to be interesting.
- You're able to work from our office in South London (shortly moving to North London)
- You’re flexible in your habits and what you’re willing to learn; we’re an indie developer and everyone’s job can be very fluid. If you aren’t comfortable with that, this is not the place for you. But if you like trying out new things and learning very quickly, it is.
- Being friendly and approachable!
- An interest in games and game design, and a tenacious approach to problem-solving.
Nice-to-haves include:
- 1+ year experience of Android or iOS development
- Experience in a related field (e.g. web development, UI/UX design, sound engineering, Android development, hardware hacking, etc.)
- Experience adapting or ‘porting’ games or apps from one platform to another
Before we made Zombies, Run!, we didn't have any iOS or Android experience - we taught ourselves in the process (we were web devs with previous experience in Python and C). Our philosophy is that good developers are able to learn new languages quickly - that's why we don't require iOS or Android experience for this job, and why we welcome developers who have an equally strong passion for learning.
About Six to Start
Six to Start creates games and interactive experiences for smartphones, the web, and the real world. We've won a whole host of awards including SXSW Best of Show and Best Game, and before making Zombies, Run!, we worked on major projects for the BBC, Channel 4, Disney Imagineering (the guys who make all the insanely cool stuff), Microsoft, and the British Museum.
We're profitable, bootstrapped, and expanding rapidly. No need to worry about funding here.
We're offering a competitive salary and the chance to make games that will be remembered by hundreds of thousands of people decades from now.
payscale: Competitive
job type: full-time